Developer AurumDust announced today that its narrative-focused tactical RPG, Ash of Gods, is slated for a console launch in late 2018. The vibrant art, roguelike storytelling, and strategic RPG action that are hallmarks of the title will arrive for console gamers on PlayStation®4, Xbox One, and Nintendo Switch later this year through a publishing deal with Buka Entertainment. The PC, Mac, and Linux versions of Ash of Gods arrive on Steam on March 23, 2018.

“After evaluating several console publishing partners, we felt that Buka was a great fit for us, and Ash of Gods,” said Nikolay Bondarenko, CEO of AurumDust. “With their recent successes, including Darkestville Castle and High Noon VR, we feel they are well positioned to help us bring Ash of Gods to a wider audience.”

“At Buka, we’re always looking for new and exciting opportunities to help developers expand their markets, especially onto consoles,” said Aleksander Mikhailov, CEO of Buka Entertainment. “When we looked at Ash of Gods, we immediately recognized what a fantastic game it was, and are incredibly pleased to have the opportunity to work with AurumDust on bringing it to console.”

Ash of Gods is a turn-based RPG featuring constantly evolving storytelling with risks that truly affect gameplay, along with an extensive online PvP mode. The game features a story based on the complexity and ambiguity of moral choice where any of the characters in game can die. Momentary benefits may cost a character a life, while sacrifice will make the walkthrough of one of following episodes easier. Ash of Gods features a mix of gorgeous art, lush music, tactical combat, and a powerful story that plays out via dialogue driven layer interaction. Depending upon a player’s decisions, no two playthroughs of the game will be the same.

Along with a constantly evolving storyline, players will be treated to a fantastic visual and aural experience, featuring stunning hand-drawn characters and environments, coupled with music from Adam Skorupa, whose previous work includes The Witcher, Bulletstorm, Painkiller, and EVE OnlineAsh of Gods was recently awarded ‘Best Game’ at the Game Gathering conference in Kiev, and previously was awarded ‘Best Game’ and ‘Best Art’ at White Nights Moscow 2017, as well as ‘Excellence in Music’ and ‘Excellence in Narrative’ at DevGamm Minsk 2017.


  • “Roguelike” Storytelling: The dialogue choices you make, journey paths you choose, and battles you fight truly affect the story and the world around you.
  • PvP and PvE Multiplayer Modes: Live through the story and top the global ratings with your characters in the multiplayer mode. Unlock new characters and cards and upgrade them to build your own unique strategy and tactics.
  • Intelligent AI Functionality: that constantly learns from playing against you. No single tactic or formation will win against an AI that learns your playstyle!
  • Meticulously Hand-Drawn Graphics : Visual stylings of the game are inspired by the work of Ralph Bakshi, old-school Disney cartoons and the Soviet animation studio “Soyuzmultfilm” of the 1960’s. Character animation in combat scenes are based on live actors’ motion capture.
  • New Approach to Tactical Strategy:  A mix of turn-based strategy and card RPG, where the cards determine your strategy and the characters’ classes determine your tactics on the battlefield

Developed and published by AurumDust, Ash of Gods is set to release in March 2018. For more information on Ash of Gods, please visit the official site, ‘Like’ the game on Facebook, and ‘Follow’ them on Twitter.

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